(review by Aliette de Bodard)
I first read this ten years ago, and it hasn’t lost its power. It’s short and punchy–a double tale of a murder investigation in an immersive artificial reality and a woman looking for her friend and getting caught in some shady dealings involving stolen virtual artefacts, and access to a special level in said artificial reality). I loved the world building (in a dystopic future where Japan has disappeared and the survivors struggle to find a sense of national identity, something that really resonated to me as a second-gen whose maternal country was lost to war for a while); and the artificial reality is amazing–I’m sceptical of SF’s ability to predict the future, but Pat Cadigan was square on, on both the saturation of the AR by ads, and the gaming culture that develops around it, with its accompanied mysticism, its prizing of avatars and things found online and its search for hacks, new levels and new sensations (which reminded me of MMORPGs and Second Life).
(a few minor quibbles: I wasn’t quite sold on the idea of racial memory, or on the idea you could tell someone’s racial mark-up just by looking at them–as a diasporan, the elevated mysticism and mythology that develops around the lost land of Japan feels very accurate, though sometimes a little too forced and forceful for my personal taste. And sometimes the world building rang a little hollow–I wasn’t sure what Yuki did for a living or how she was able to drop everything to follow Joy Flower. But that’s very much a function of this being a short and to-the-point novel).